My Visit of the world's largest trade fair and event highlight for interactive games and entertainment.

Award ceremony of the European Games Award 2012
in Cologne.

Participation in the event of the FFF Bayern and the firm
SKW Schwarz.

History Scanners


History Scanners creates a fusion of real and virtual worlds.
The player itself is the main character. Seemingly inanimate objects get a mystical life of its own using the RFID chips but invisible to the non-player.

The player explores the city of Augsburg on the trail of a fictitious merchant. In this adventure game the player gets a series of quests to do. When and how he does it, is left to himself. Based on the available evidence it can findn the stations and thus solve the task and puzzles. The individual stages of the game are equipped with RFID chips, and found the need to be scanned to check with your mobile phone.


  • Huge game world
  • Unlimited possibilities of tasks
  • Expandable storyline
  • Unlimited number of players


  • Diary - History Scanners
  • Test run - History Scanners
  • Test run - History-Scanners

Own mission field

Concept work

The redesign of the existing history scanner concept in general had one goal - the maximization of interaction.

A series of quest were designed by me. I used Adventure movies, eg. »Indiana Jones« and »Da Vinci Code« de«, as a model. Thus a high degree of interactivity in both the virtual and the real world was created. While real features were integrated locally in the solution process to create an authentic atmosphere.

Test scenario

The entire game is currently up to 7 stations. For test purposes, the first 2 stations, the Red Gate and Church of St. Ulrich and Afra, are fully implemented. Subsequently, the necessary RFID chips were positioned and a test scenario was made.
The goal of the test scenario was to test the applicability of the application in the field. Furthermore, the suitability of RFID chips and severity of the different puzzles were evaluated.